TRAP is a psycho-geographical game exploring agency in Canary Wharf, London — a highly controlled, profit-driven district. Inspired by chess, Monopoly, and Guy Debord, the project transforms the area into a playground and stage. Passers-by shared their feelings of the space, and the word “trapped” became central to the game’s design. Its board reimagines the map of Canary Wharf, while missions and scripts challenge its rules, highlighting the agency within it.

Produced and performed alongside Natalia Biglou, Claire French and Isabel Formica Jakob.

Canary Wharf, London 2014